![]() Fine – acknowledged it’s not perfect, but it’s a scale that actually fits reasonably well with d20 Modern and can be extrapolated to other weapons. ![]() Now, this is totally based on energy, and that means the big, slow bullets are worse than small fast ones. It compresses the scale even further than the usual result, but it’s not insane. I whipped out solver, and it turns out if you use the energy of the bullet, and only the energy of the bullet, if you use 4 * Log (Base 5) Energy you get a number that might just equate to the maximum damage you can roll on the dice. Why would I ever do such a thing? I had noted (complained, really) that a 9mm was 2d6, and the mighty. I wondered to myself if there was a way to turn some sort of real-world number into D&D damage output. But I was thinking, probably because of my comments in my firearms-related Violent Resolution column.īut.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |